it-artikel:java:my-solution-on-assignment-1-problem-3
My Solution on Assignment 1 - Problem 3
This is my Solution of Assignment 1 - Problem 3 from the Computer Science Course CS106A of Prof. Mehran Sahami at the STANFORD University.
- CheckerboardKarel_v2.java
/* * File: CheckerboardKarel_v2.java * ---------------------------- * When you finish writing it, the CheckerboardKarel class should draw * a checkerboard using beepers, as described in Assignment 1. You * should make sure that your program works for all of the sample * worlds supplied in the starter folder. */ import stanford.karel.*; public class CheckerboardKarel_v2 extends SuperKarel { public void run() { /* fills a checkerboard of ANY SIZE. * * Pre-condition: Karel starts at 1,1 facing EAST */ while( leftIsClear() ) { fillLine(); goLineUp(); ReturnToStartOfLine(); } fillLine(); // dot forget to fill the last line too. } private void fillLine() { /* Fills a whole Line with either Pattern1 or Pattern2 * depending on what kind of Pattern has been set on the * last line (1 row down) * * PRE-CONDITION: Karel @ Field1 of a Row facing EAST * * POST-CONDITION: Karel filled the whole line with a Beeper-Pattern * sitting on the last Field of a Row, facing East. */ // check if last line starts with a beeper if( LastLineStartsWithBeeper() ) { fillLineWithPattern2(); } else { fillLineWithPattern1(); } } private boolean LastLineStartsWithBeeper() { /* Returns TRUE or FALSE if the Last Line (one Line UNDER actual position * starts with a Beeper or not. * * PRE-CONDITION: Karel @ Field1 on ANY ROW facing EAST * * POST-CONDITION: No possition change. */ if (rightIsBlocked() ) { // special Test while on FIRST LINE return false; } else { turnRight(); move(); if ( beepersPresent() ) { turnAround(); move(); turnRight(); return true; } else { turnAround(); move(); turnRight(); return false; } } } private void fillLineWithPattern1() { /* Fills a whole Line with Pattern1 * * PRE-CONDITION: Karel looks either EAST or WEST at the first * Field of a Row. * * POST-CONDITION: Karel filled the whole line with a Beeper-Pattern 1 * which means, starting with a Beeper at Field1, * then skipping the next field, and so on. */ while( frontIsClear() ) { putBeeper(); move(); // Front STILL clear?? Then do another Step. if( frontIsClear() ) { move(); } } } private void fillLineWithPattern2() { /* Fills a whole Line with Pattern2 * * PRE-CONDITION: Karel looks either EAST or WEST at the first * Field of a Row. * * POST-CONDITION: Karel filled the whole line with a Beeper-Pattern 2 * which means, starting with an empty Field1, * then placing a beeper on the next field, and so on. */ while( frontIsClear() ) { move(); putBeeper(); // Front STILL clear?? Then do another Step. if( frontIsClear() ) { move(); } } } private void ReturnToStartOfLine() { /* Returns Karel to FIRST FIELD of a Row, facing EAST * * PRE-CONDITION: Karel facing EAST on any Row on ANY FIELD. * * POST-CONDITION: Karel facing East at FIRST FIELD of the Row. */ turnAround(); while( frontIsClear() ) { move(); } turnAround(); } private void goLineUp() { /* Karel climbs one rown UP * * PRE-CONDITION: Karel facing EAST * * POST-CONDITION: Karel facing East, climbed one Row up. */ turnLeft(); move(); turnRight(); } }
— Axel Werner 2011-02-05 17:40
it-artikel/java/my-solution-on-assignment-1-problem-3.txt · Last modified: 2022-08-31 12:30 by 127.0.0.1